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package extra
import (
"math/rand"
"strings"
)
var (
rooms = []string{"HALL", "LOUNGE", "DINING ROOM", "KITCHEN", "BALLROOM", "CONSERVATORY", "BILLIARD ROOM", "LIBRARY", "STUDY"}
weapons = []string{"CANDLESTICK", "DAGGER", "LEAD PIPE", "REVOLVER", "ROPE", "SPANNER"}
people = []string{"Miss Scarlett", "Colonel Mustard", "Mrs. White", "Reverend Green", "Mrs. Peacock", "Professor Plum"}
)
type MurderTrifecta struct {
Murderer string
Weapon string
Room string
}
type CluedoRoundInfo struct {
Answer MurderTrifecta
PlayersCards map[string][]string
}
func (c *CluedoRoundInfo) GetPlayerCards(player string) string {
// maybe format it a little
return "cards of " + player + "are " + strings.Join(c.PlayersCards[player], ",")
}
func CluedoPrepCards(playerOrder []string) *CluedoRoundInfo {
res := &CluedoRoundInfo{}
// Select murder components
trifecta := MurderTrifecta{
Murderer: people[rand.Intn(len(people))],
Weapon: weapons[rand.Intn(len(weapons))],
Room: rooms[rand.Intn(len(rooms))],
}
// Collect non-murder cards
var notInvolved []string
for _, room := range rooms {
if room != trifecta.Room {
notInvolved = append(notInvolved, room)
}
}
for _, weapon := range weapons {
if weapon != trifecta.Weapon {
notInvolved = append(notInvolved, weapon)
}
}
for _, person := range people {
if person != trifecta.Murderer {
notInvolved = append(notInvolved, person)
}
}
// Shuffle and distribute cards
rand.Shuffle(len(notInvolved), func(i, j int) {
notInvolved[i], notInvolved[j] = notInvolved[j], notInvolved[i]
})
players := map[string][]string{}
cardsPerPlayer := len(notInvolved) / len(playerOrder)
// playerOrder := []string{"{{user}}", "{{char}}", "{{char2}}"}
for i, player := range playerOrder {
start := i * cardsPerPlayer
end := (i + 1) * cardsPerPlayer
if end > len(notInvolved) {
end = len(notInvolved)
}
players[player] = notInvolved[start:end]
}
res.Answer = trifecta
res.PlayersCards = players
return res
}
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